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State Machine
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
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of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
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