検索:state-machine-1

adminが2022/04/24 04:58に最終更新

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[2] How to use akaBot Studio (en)

VuNH54が2023/04/13 15:54に最終更新
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, Add activity # Item Description More Details 1 New Create new sequence, flowchart, State Machine
a. State machine diagram Step 1: Choose New + State machine diagram Step 2: Enter name diagram Step 3
to another without cluttering your project. State Machines – suitable for very large projects which have
ドキュメントの内容のソース
//a. State machine diagram// * Step 1: Choose New **+** State machine diagram [[image:image-20220506163819
|Create new sequence, flowchart, State Machine|2.2.1 New |2|Save|Save project|2.2.2 Save |3|Start|Run BOT
without cluttering your project. * State Machines – suitable for very large projects which have number

State Machine (en)

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adminが2022/05/18 10:09に最終更新
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
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State Machine
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State Machine
ドキュメントの内容のソース
(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions

State Machine (en)

Giang Tranが2022/05/13 07:03に最終更新
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered
code better. E.g: [571047923] State Machine Public (CheckBox) - If you check it, the data
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State Machine
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State Machine
State Machine
ドキュメントの内容のソース
" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number
that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
of the activity to organize and structure your code better. E.g: [571047923] State Machine * **Public (CheckBox

Activities (en)

adminが2022/07/01 16:06に最終更新
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State

State (en)

Giang Tranが2022/05/13 07:02に最終更新
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
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State
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State Machine
State
ドキュメントの内容のソース
" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry, exits and transitions. Double click to add activities. [[image:image-20220506144248-1.png
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition

[2] How to use akaBot Agent (en)

DatPTが2023/04/14 10:04に最終更新
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by performing below steps: Step 1: In Settings screen ( if in the List Workflows screen then select Settings
actions to connect to the akaBot Center. Step 1: – In Settings screen ( if in the List Workflows screen
into Central Configuration form. Machine name: the computer name of current computer. The machine name
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akaBot Agent** == To operate a bot, you need to follow below actions: 1. Configure network setting to open connection to the akaBot Center if needed. 1. Configure bot setting & connect to akaBot Center. 1. Get processes from akaBot Center or akaBot Studio. 1. Control the processes by running/stopping

Final State (en)

VuNH54が2023/04/20 17:46に最終更新
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
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Final State
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State Machine
Final State
ドキュメントの内容のソース
. [[image:image-20220506144216-1.png]] (* for Mandatory) == **In the body of activity** == * **Entry*** – Area where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name

[2] End User License Agreement (en)

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adminが2022/05/09 02:40に最終更新
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WITH THE FOLLOWING: 1. Definition ”Authorized Partner” means any of Software’s distributors, resellers or other
state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations shall
. Within one (1) month after termination of this EULA, the Licensee will furnish to Licensor a certificate
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TO COMPLY AND ABIDE WITH THE FOLLOWING:** **~1. Definition** * **”Authorized Partner”** means any
by, competent state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations
, the Licensee will immediately discontinue the use of the Software. Within one (1) month after termination

[1]Release Notes (en)

Nga Nguyenが2022/05/16 02:30に最終更新
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[1]Release Notes
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State Machine
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adminが2022/04/17 14:38に作成