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State Machine

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Last modified by admin on 2022/05/18 10:09
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
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State Machine
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State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions

State Machine

Last modified by Giang Tran on 2022/05/13 07:03
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered
code better. E.g: [571047923] State Machine Public (CheckBox) - If you check it, the data
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State Machine
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State Machine
State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number
that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
of the activity to organize and structure your code better. E.g: [571047923] State Machine * **Public (CheckBox

Activities

Last modified by admin on 2022/07/01 16:06
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State

State

Last modified by Giang Tran on 2022/05/13 07:02
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
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State
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State Machine
State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry, exits and transitions. Double click to add activities. [[image:image-20220506144248-1.png
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition

Final State

Last modified by VuNH54 on 2023/04/20 17:46
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
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Final State
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State Machine
Final State
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. [[image:image-20220506144216-1.png]] (* for Mandatory) == **In the body of activity** == * **Entry*** – Area where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name

[1]Release Notes

Last modified by Nga Nguyen on 2022/05/16 02:30
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[1]Release Notes
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State Machine
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Created by admin on 2022/04/17 14:38