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Last modified by admin on 2022/04/24 04:58
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Frank Capra
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/Signal_Corps_%28United_States_Army%29||title="Signal Corps (United States Army)"]] and produced [[propaganda
[2] End User License Agreement
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state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations shall
…contained. Unless stated otherwise, all the remedies provided for in this EULA shall be cumulative
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by, competent state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations
…contained. * Unless stated otherwise, all the remedies provided for in this EULA shall be cumulative
Add Data Column
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the default value for the new column when creating new rows. The value must be of the type stated
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rows. The value must be of the type stated by the TypeArgument property. * **Max Length (Int
State
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
…of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
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State
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State Machine
…State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
…for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties
State Machine
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
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State Machine
- Location
State Machine
…State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
[3]Auto-Login Setup & Troubleshooting
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, if there is more than one user session at a time, akaBot service mistakenly identifies that user's state as locked
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, akaBot service mistakenly identifies that user's state as locked or active. [[image:https
CV Element Exists
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that states whether it was found or not. (*For mandatory) In the body of activity Indicate On Screen
…Exists Output CVElementExist_Exists (Boolean) - A Boolean variable that states whether the element
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by using the Computer Vision neural network and returns a Boolean variable that states whether it was found
…** * **CVElementExist_Exists (Boolean) **- A Boolean variable that states whether the element was found or not. **Reusable
State Machine
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
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State Machine
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State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions
Activities
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State
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