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State
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
…of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
- Title
State
- Location
State Machine
…State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
…for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties
State Machine
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
- Title
State Machine
- Location
State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions
State Machine
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
- Title
State Machine
- Location
State Machine
…State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
Final State
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
- Title
Final State
- Location
State Machine
…Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name
Activities
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State
Get Queue Items
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state, and reference. (* for Mandatory) Properties Common Continue on Error (Boolean) - A Boolean
…– High - 1 – Normal - 2 – Low. The default value is: (null) Queue Item States (DropDownlist) - Filters the state of the item. The following options are: All, New, InProgress, Failed, Successful, Abandoned
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an indicated queue according to multiple filters such as creation date, priority state, and reference
…. The default value is: (null) * **Queue Item States (DropDownlist)** - Filters the state of the item
CV Element Exists
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that states whether it was found or not. (*For mandatory) In the body of activity Indicate On Screen
…Exists Output CVElementExist_Exists (Boolean) - A Boolean variable that states whether the element
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by using the Computer Vision neural network and returns a Boolean variable that states whether it was found
…** * **CVElementExist_Exists (Boolean) **- A Boolean variable that states whether the element was found or not. **Reusable
Add Data Column
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the default value for the new column when creating new rows. The value must be of the type stated
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rows. The value must be of the type stated by the TypeArgument property. * **Max Length (Int
Activities
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</a> </div> </div> </div> <div class="akb-card"> <div class="akb-card-title">State Machine
…/Activities/State%20Machine/Activities/">Release Notes</a> <a href="/bin/view/Activities/State%20Machine/Activities/Final%20State/">Final State</a> <a href="/bin/view/Activities/State%20Machine
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