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Last modified by admin on 2022/04/24 04:58

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State

Last modified by Giang Tran on 2022/05/13 07:02
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
Title
State
Location
State Machine
State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties

State Machine

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Last modified by admin on 2022/05/18 10:09
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
Title
State Machine
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State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions

State Machine

Last modified by Giang Tran on 2022/05/13 07:03
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
Title
State Machine
Location
State Machine
State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties

Final State

Last modified by VuNH54 on 2023/04/20 17:46
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
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Final State
Location
State Machine
Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name

Activities

Last modified by admin on 2022/07/01 16:06
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State

Get Queue Items

Last modified by VuNH54 on 2023/04/20 17:10
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state, and reference. (* for Mandatory) Properties Common Continue on Error (Boolean) - A Boolean
– High - 1 – Normal - 2 – Low. The default value is: (null) Queue Item States (DropDownlist) - Filters the state of the item. The following options are: All, New, InProgress, Failed, Successful, Abandoned
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an indicated queue according to multiple filters such as creation date, priority state, and reference
. The default value is: (null) * **Queue Item States (DropDownlist)** - Filters the state of the item

CV Element Exists

Last modified by Nga Nguyen on 2022/05/16 04:27
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that states whether it was found or not. (*For mandatory) In the body of activity Indicate On Screen
Exists Output CVElementExist_Exists (Boolean) - A Boolean variable that states whether the element
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by using the Computer Vision neural network and returns a Boolean variable that states whether it was found
** * **CVElementExist_Exists (Boolean) **- A Boolean variable that states whether the element was found or not. **Reusable

Add Data Column

Last modified by Nhan Nguyen on 2022/05/13 02:54
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the default value for the new column when creating new rows. The value must be of the type stated
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rows. The value must be of the type stated by the TypeArgument property. * **Max Length (Int

Activities

Located in
Last modified by admin on 2024/04/22 16:12
Objects
</a> </div> </div> </div> <div class="akb-card"> <div class="akb-card-title">State Machine
/Activities/State%20Machine/Activities/">Release Notes</a> <a href="/bin/view/Activities/State%20Machine/Activities/Final%20State/">Final State</a> <a href="/bin/view/Activities/State%20Machine

[1]Release Notes

Last modified by Nga Nguyen on 2022/05/16 02:30
Location
State Machine
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Created by admin on 2022/04/17 14:38