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Last modified by admin on 2022/04/24 04:58

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Get Bulk API Job

Last modified by admin on 2024/05/08 11:28
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 SalesforceStatus variables supported State - The current state of processing for the specified job. Only strings
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is completed, stored in a SalesforceStatus variable. Only SalesforceStatus variables supported * **State** - The current state of processing for the specified job. Only strings and String variables. Supported values

Get Queue Items

Last modified by VuNH54 on 2023/04/20 17:10
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state, and reference. (* for Mandatory) Properties Common Continue on Error (Boolean) - A Boolean
– High - 1 – Normal - 2 – Low. The default value is: (null) Queue Item States (DropDownlist) - Filters the state of the item. The following options are: All, New, InProgress, Failed, Successful, Abandoned
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an indicated queue according to multiple filters such as creation date, priority state, and reference
. The default value is: (null) * **Queue Item States (DropDownlist)** - Filters the state of the item

Insights data model

Last modified by admin on 2024/02/16 09:35
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of the job event in the Center database Job State The status of the job. Insights only ingest terminal states (i.e. successful, stopped, and faulted) Start Time The time when execution of the job began
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" %)((( Job State )))|(% style="width:890px" %)((( The status of the job. Insights only ingest terminal states (i.e. successful, stopped, and faulted) ))) |(% style="width:242px" %)((( Start Time

Privacy Policy for akaBot extension

Last modified by admin on 2023/12/04 16:41
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be transferred to — and maintained on — computers located outside of Your state, province, country or other
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to — and maintained on — computers located outside of Your state, province, country or other governmental jurisdiction

State

Last modified by Giang Tran on 2022/05/13 07:02
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
Title
State
Location
State Machine
State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties

State Machine

Located in
Last modified by admin on 2022/05/18 10:09
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
Title
State Machine
Location
State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions

State Machine

Last modified by Giang Tran on 2022/05/13 07:03
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
Title
State Machine
Location
State Machine
State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
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Created by admin on 2022/04/17 14:38