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State Machine

Last modified by Giang Tran on 2022/05/13 07:03
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered
code better. E.g: [571047923] State Machine Public (CheckBox) - If you check it, the data
Title
State Machine
Location
State Machine
State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number
that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
of the activity to organize and structure your code better. E.g: [571047923] State Machine * **Public (CheckBox

State

Last modified by Giang Tran on 2022/05/13 07:02
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
Title
State
Location
State Machine
State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry, exits and transitions. Double click to add activities. [[image:image-20220506144248-1.png
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition
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Created by admin on 2022/04/17 14:38