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Last modified by admin on 2022/04/24 04:58

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State

Last modified by Giang Tran on 2022/05/13 07:02
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
Title
State
Location
State Machine
State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties

State Machine

Located in
Last modified by admin on 2022/05/18 10:09
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
Title
State Machine
Location
State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions

State Machine

Last modified by Giang Tran on 2022/05/13 07:03
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
Title
State Machine
Location
State Machine
State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties

Final State

Last modified by VuNH54 on 2023/04/20 17:46
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
Title
Final State
Location
State Machine
Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name

Activities

Last modified by admin on 2022/07/01 16:06
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Final State State State Machine
Location
State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State

[5] Trigger

Last modified by admin on 2023/09/18 17:55
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: - State: Status of task - Agent - Workflow Then choose a value in the “Equal box” dropdown list And Choose in the dropdown list: - State: Status of task - Agent - Workflow Then choose a value
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in the dropdown list: - State: Status of task - Agent - Workflow Then choose a value in the “Equal box” dropdown list ))) |And|((( Choose in the dropdown list: - State: Status of task - Agent - Workflow

Get Queue Items

Last modified by VuNH54 on 2023/04/20 17:10
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state, and reference. (* for Mandatory) Properties Common Continue on Error (Boolean) - A Boolean
– High - 1 – Normal - 2 – Low. The default value is: (null) Queue Item States (DropDownlist) - Filters the state of the item. The following options are: All, New, InProgress, Failed, Successful, Abandoned
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an indicated queue according to multiple filters such as creation date, priority state, and reference
. The default value is: (null) * **Queue Item States (DropDownlist)** - Filters the state of the item

[3] Review Document

Last modified by admin on 2024/01/11 18:13
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successfully processed document will still pass through a TOREVIEW state. If you have enabled automation, the document will pass through this state without the need for human verification. If you don’t have automation enabled for the pipeline, the document will have the TOREVIEW state until a human validator review
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successfully processed document will still pass through a TOREVIEW state. If you have enabled automation, the document will pass through this state without the need for human verification. If you don’t have automation enabled for the pipeline, the document will have the TOREVIEW state until a human validator review

[4] Triggers

Last modified by admin on 2023/10/02 16:38
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was successfully launched, in which case it shows the word Successful in the State column. NOTE: The Successful state only indicates that the job was successfully launched. It does not reflect whether the job was successfully executed to the end or not. IMPORTANT: In case a job fails to start, its State will appear
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launched, in which case it shows the word **Successful** in the **State** column. NOTE: The **Successful** state only indicates that the job was successfully launched. It does not reflect whether the job was successfully executed to the end or not. IMPORTANT: In case a job fails to start, its **State** will appear

[2] Workflows

Last modified by admin on 2023/04/13 15:45
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duration in seconds to minutes. Success Rate Input Displays the percentage of jobs with state
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to minutes. ))) |((( **Success Rate** )))|((( Input )))|((( Displays the percentage of jobs with state
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Created by admin on 2022/04/17 14:38