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- 2Giang Tran
- 2VuNH54
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- 1Giang Tran
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State
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
…of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
- Title
State
- Location
State Machine
…State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
…for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties
State Machine
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
- Title
State Machine
- Location
State Machine
…State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
Final State
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
- Title
Final State
- Location
State Machine
…Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name
[2] How to use akaBot Studio
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, Add activity # Item Description More Details 1 New Create new sequence, flowchart, State Machine
…to another without cluttering your project. State Machines – suitable for very large projects which have number of states triggered by a transition condition. In this item, you can create new these three types
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|Create new sequence, flowchart, State Machine|2.2.1 New |2|Save|Save project|2.2.2 Save |3|Start|Run BOT
…without cluttering your project. * State Machines – suitable for very large projects which have number of states triggered by a transition condition. In this item, you can create new these three types
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