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Last modified by admin on 2022/04/24 04:58

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State

Last modified by Giang Tran on 2022/05/13 07:02
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
Title
State
Location
State Machine
State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties

State Machine

Last modified by Giang Tran on 2022/05/13 07:03
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
Title
State Machine
Location
State Machine
State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties

Final State

Last modified by VuNH54 on 2023/04/20 17:46
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
Title
Final State
Location
State Machine
Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name

[2] How to use akaBot Studio

Last modified by VuNH54 on 2023/04/13 15:54
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, Add activity # Item Description More Details 1 New Create new sequence, flowchart, State Machine
to another without cluttering your project. State Machines – suitable for very large projects which have number of states triggered by a transition condition. In this item, you can create new these three types
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|Create new sequence, flowchart, State Machine|2.2.1 New |2|Save|Save project|2.2.2 Save |3|Start|Run BOT
without cluttering your project. * State Machines – suitable for very large projects which have number of states triggered by a transition condition. In this item, you can create new these three types
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Created by admin on 2022/04/17 14:38