検索:state-machine-1
adminが2022/04/24 04:58に最終更新
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- 1akaBot Agent
- 1akaBot Studio
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- 3admin
- 2Giang Tran
- 2VuNH54
- 1DatPT
- 1Nga Nguyen
最終更新日
- 930日以前
作成日
- 930日以前
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- 3Nhan Nguyen
- 2Giang Tran
- 1DatPT
- 1VuNH54
- 1admin
アップロード日
- 10030日以前
9件のうち1 - 9
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[2] End User License Agreement (en)
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- 表示されるドキュメントの内容
WITH THE FOLLOWING: 1. Definition ”Authorized Partner” means any of Software’s distributors, resellers or other
…state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations shall
…. Within one (1) month after termination of this EULA, the Licensee will furnish to Licensor a certificate
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TO COMPLY AND ABIDE WITH THE FOLLOWING:** **~1. Definition** * **”Authorized Partner”** means any
…by, competent state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations
…, the Licensee will immediately discontinue the use of the Software. Within one (1) month after termination
[2] How to use akaBot Agent (en)
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by performing below steps: Step 1: In Settings screen ( if in the List Workflows screen then select Settings
…actions to connect to the akaBot Center. Step 1: – In Settings screen ( if in the List Workflows screen
…into Central Configuration form. Machine name: the computer name of current computer. The machine name
- ドキュメントの内容のソース
akaBot Agent** == To operate a bot, you need to follow below actions: 1. Configure network setting to open connection to the akaBot Center if needed. 1. Configure bot setting & connect to akaBot Center. 1. Get processes from akaBot Center or akaBot Studio. 1. Control the processes by running/stopping
[2] How to use akaBot Studio (en)
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, Add activity # Item Description More Details 1 New Create new sequence, flowchart, State Machine
…a. State machine diagram Step 1: Choose New + State machine diagram Step 2: Enter name diagram Step 3
…to another without cluttering your project. State Machines – suitable for very large projects which have
- ドキュメントの内容のソース
//a. State machine diagram// * Step 1: Choose New **+** State machine diagram [[image:image-20220506163819
…|Create new sequence, flowchart, State Machine|2.2.1 New |2|Save|Save project|2.2.2 Save |3|Start|Run BOT
…without cluttering your project. * State Machines – suitable for very large projects which have number
Activities (en)
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Final State State State Machine
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State Machine
- ドキュメントの内容のソース
* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State
Final State (en)
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
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Final State
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State Machine
…Final State
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. [[image:image-20220506144216-1.png]] (* for Mandatory) == **In the body of activity** == * **Entry*** – Area where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name
State (en)
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
…of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
- タイトル
State
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State Machine
…State
- ドキュメントの内容のソース
" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry, exits and transitions. Double click to add activities. [[image:image-20220506144248-1.png
…for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition
State Machine (en)
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
- タイトル
State Machine
- 保存場所
State Machine
- ドキュメントの内容のソース
(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions
State Machine (en)
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered
…code better. E.g: [571047923] State Machine Public (CheckBox) - If you check it, the data
- タイトル
State Machine
- 保存場所
State Machine
…State Machine
- ドキュメントの内容のソース
" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number
…that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
…of the activity to organize and structure your code better. E.g: [571047923] State Machine * **Public (CheckBox
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