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Last modified by admin on 2022/04/24 04:58
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State
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
…of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
- Title
State
- Location
State Machine
…State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
…for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties
State Machine
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
- Title
State Machine
- Location
State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions
State Machine
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
- Title
State Machine
- Location
State Machine
…State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
Final State
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
- Title
Final State
- Location
State Machine
…Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name
最終ステート (ja)
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System.Activities.Statements.State 説明 このアクティビティは、ステートマシンのサイクルを終了したいときに使用します。 *は必須。 アクティビティの内容 Entry*:選択したステートの開始アクティビティを追加するエリア。 プロパティ その他 表示名(文字列):アクティビティ名。アクティビティ名を編集して、コードをより適切に整理および構造化で名称きます。
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(% class="akb-page-with-toc" %) ((( (% class="akb-page-content" %) ((( System.Activities.Statements.State == **説明** == このアクティビティは、ステートマシンのサイクルを終了したいときに使用します。 [[image:image-20220506144216-1.png]] *は必須。 == **アクティビティの内容** == * **Entry***:選択したステートの開始アクティビティを追加するエリア。 == **プロパティ** == **その他** * **表示名(文字列
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State Machine
…Final State
Activities
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State
ステート (ja)
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System.Activities.Statements.State 説明 このアクティビティは「ステートマシン」で使用され、Entry、Exit、Transitionsという 3 つのセクションが含められます。ダブルクリックでアクティビティを追加します。 *は必須。 アクティビティの内容 Entry*:選択したステートの開始アクティビティを追加するエリア。 Exit*:選択したステートの終了アクティビティを追加するエリア。 Transition* :選択したステートにリンクされたすべてのトランジションが表示されます。 プロパティ その他 表示名(文字列):アクティビティ名
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(% class="akb-page-with-toc" %) ((( (% class="akb-page-content" %) ((( System.Activities.Statements.State == **説明** == このアクティビティは「ステートマシン」で使用され、Entry、Exit、Transitionsという 3 つのセクションが含められます。ダブルクリックでアクティビティを追加します。 [[image:image-20220506144248-1.png]] *は必須。 == **アクティビティの内容** == * **Entry***:選択したステートの開始
- Location
State Machine
…State
[5] Trigger
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: - State: Status of task - Agent - Workflow Then choose a value in the “Equal box” dropdown list And Choose in the dropdown list: - State: Status of task - Agent - Workflow Then choose a value
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in the dropdown list: - State: Status of task - Agent - Workflow Then choose a value in the “Equal box” dropdown list ))) |And|((( Choose in the dropdown list: - State: Status of task - Agent - Workflow
Get Queue Items
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state, and reference. (* for Mandatory) Properties Common Continue on Error (Boolean) - A Boolean
…– High - 1 – Normal - 2 – Low. The default value is: (null) Queue Item States (DropDownlist) - Filters the state of the item. The following options are: All, New, InProgress, Failed, Successful, Abandoned
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an indicated queue according to multiple filters such as creation date, priority state, and reference
…. The default value is: (null) * **Queue Item States (DropDownlist)** - Filters the state of the item
[3] Review Document
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successfully processed document will still pass through a TOREVIEW state. If you have enabled automation, the document will pass through this state without the need for human verification. If you don’t have automation enabled for the pipeline, the document will have the TOREVIEW state until a human validator review
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successfully processed document will still pass through a TOREVIEW state. If you have enabled automation, the document will pass through this state without the need for human verification. If you don’t have automation enabled for the pipeline, the document will have the TOREVIEW state until a human validator review
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