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Last modified by admin on 2022/04/24 04:58
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State
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
…of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
- Title
State
- Location
State Machine
…State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
…for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties
State Machine
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
- Title
State Machine
- Location
State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions
State Machine
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
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State Machine
- Location
State Machine
…State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties
Final State
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
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Final State
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State Machine
…Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name
最終ステート (ja)
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System.Activities.Statements.State 説明 このアクティビティは、ステートマシンのサイクルを終了したいときに使用します。 *は必須。 アクティビティの内容 Entry*:選択したステートの開始アクティビティを追加するエリア。 プロパティ その他 表示名(文字列):アクティビティ名。アクティビティ名を編集して、コードをより適切に整理および構造化で名称きます。
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(% class="akb-page-with-toc" %) ((( (% class="akb-page-content" %) ((( System.Activities.Statements.State == **説明** == このアクティビティは、ステートマシンのサイクルを終了したいときに使用します。 [[image:image-20220506144216-1.png]] *は必須。 == **アクティビティの内容** == * **Entry***:選択したステートの開始アクティビティを追加するエリア。 == **プロパティ** == **その他** * **表示名(文字列
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State Machine
…Final State
Activities
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State
ステート (ja)
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System.Activities.Statements.State 説明 このアクティビティは「ステートマシン」で使用され、Entry、Exit、Transitionsという 3 つのセクションが含められます。ダブルクリックでアクティビティを追加します。 *は必須。 アクティビティの内容 Entry*:選択したステートの開始アクティビティを追加するエリア。 Exit*:選択したステートの終了アクティビティを追加するエリア。 Transition* :選択したステートにリンクされたすべてのトランジションが表示されます。 プロパティ その他 表示名(文字列):アクティビティ名
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(% class="akb-page-with-toc" %) ((( (% class="akb-page-content" %) ((( System.Activities.Statements.State == **説明** == このアクティビティは「ステートマシン」で使用され、Entry、Exit、Transitionsという 3 つのセクションが含められます。ダブルクリックでアクティビティを追加します。 [[image:image-20220506144248-1.png]] *は必須。 == **アクティビティの内容** == * **Entry***:選択したステートの開始
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State Machine
…State
Get Queue Items
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state, and reference. (* for Mandatory) Properties Common Continue on Error (Boolean) - A Boolean
…– High - 1 – Normal - 2 – Low. The default value is: (null) Queue Item States (DropDownlist) - Filters the state of the item. The following options are: All, New, InProgress, Failed, Successful, Abandoned
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an indicated queue according to multiple filters such as creation date, priority state, and reference
…. The default value is: (null) * **Queue Item States (DropDownlist)** - Filters the state of the item
Get Bulk API Job
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SalesforceStatus variables supported State - The current state of processing for the specified job. Only strings
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is completed, stored in a SalesforceStatus variable. Only SalesforceStatus variables supported * **State** - The current state of processing for the specified job. Only strings and String variables. Supported values
CV Element Exists
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that states whether it was found or not. (*For mandatory) In the body of activity Indicate On Screen
…Exists Output CVElementExist_Exists (Boolean) - A Boolean variable that states whether the element
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by using the Computer Vision neural network and returns a Boolean variable that states whether it was found
…** * **CVElementExist_Exists (Boolean) **- A Boolean variable that states whether the element was found or not. **Reusable
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