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Last modified by admin on 2022/04/24 04:58

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State

Last modified by Giang Tran on 2022/05/13 07:02
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System.Activities.Statements.State Description This activity is used in State Machine, contains 3
of activity Entry* – Area where you add entry activity for the selected state. Exit* - Area where you add exit activity for the selected state. Transition* - Area where you display all the transitions linked
Title
State
Location
State Machine
State
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" %) ((( System.Activities.Statements.State == **Description** == This activity is used in State Machine, contains 3 sections, entry
for the selected state. * **Exit*** - Area where you add exit activity for the selected state. * **Transition* **- Area where you display all the transitions linked to the selected state. == **Properties

State Machine

Located in
Last modified by admin on 2022/05/18 10:09
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
Title
State Machine
Location
State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions

State Machine

Last modified by Giang Tran on 2022/05/13 07:03
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System.Activities.Statements.StateMachine Description A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Properties Misc Display Name
Title
State Machine
Location
State Machine
State Machine
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" %) ((( System.Activities.Statements.StateMachine == **Description** == A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. [[image:image-20220506144320-1.png]] == **Properties

Final State

Last modified by VuNH54 on 2023/04/20 17:46
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System.Activities.Statements.State Description This activity is used when you finish and you want to end the execution. (* for Mandatory) In the body of activity Entry* – Area where you add entry activity for the selected state. Properties Misc Display Name (String) - The name of this activity. You
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Final State
Location
State Machine
Final State
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where you add entry activity for the selected state. == **Properties** == **Misc** * **Display Name

Activities

Last modified by admin on 2022/07/01 16:06
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State

[2] How to use akaBot Studio

Last modified by VuNH54 on 2023/04/13 15:54
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, Add activity # Item Description More Details 1 New Create new sequence, flowchart, State Machine
to another without cluttering your project. State Machines – suitable for very large projects which have number of states triggered by a transition condition. In this item, you can create new these three types
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|Create new sequence, flowchart, State Machine|2.2.1 New |2|Save|Save project|2.2.2 Save |3|Start|Run BOT
without cluttering your project. * State Machines – suitable for very large projects which have number of states triggered by a transition condition. In this item, you can create new these three types

[2] End User License Agreement

Located in
Last modified by admin on 2022/05/09 02:40
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state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations shall
contained. Unless stated otherwise, all the remedies provided for in this EULA shall be cumulative
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by, competent state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations
contained. * Unless stated otherwise, all the remedies provided for in this EULA shall be cumulative

[1]Release Notes

Last modified by Nga Nguyen on 2022/05/16 02:30
Location
State Machine
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Created by admin on 2022/04/17 14:38