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Frank Capra

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/Signal_Corps_%28United_States_Army%29||title="Signal Corps (United States Army)"]] and produced [[propaganda

[1] Getting Started with akaBot Center

Last modified by admin on 2023/07/04 10:21
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Before stating exploring all the main function of akaBot Center, please follow the instruction to install and Activate akaBot Center here. During the usage of akaBot Center, there are many instances where you need to input data to perform certain actions, such as Create/Edit or Filter for specific data
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Before stating exploring all the main function of akaBot Center, please follow the instruction to install and Activate akaBot Center [[here>>http://devdocs.akabot.io/bin/view/akaBot%20Center/Center%20Installation/]]. During the usage of akaBot Center, there are many instances where you need to input data

[4] Triggers

Last modified by admin on 2023/10/02 16:38
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was successfully launched, in which case it shows the word Successful in the State column. NOTE: The Successful state only indicates that the job was successfully launched. It does not reflect whether the job was successfully executed to the end or not. IMPORTANT: In case a job fails to start, its State will appear
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launched, in which case it shows the word **Successful** in the **State** column. NOTE: The **Successful** state only indicates that the job was successfully launched. It does not reflect whether the job was successfully executed to the end or not. IMPORTANT: In case a job fails to start, its **State** will appear

[2] End User License Agreement

Located in
Last modified by admin on 2022/05/09 02:40
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state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations shall
contained. Unless stated otherwise, all the remedies provided for in this EULA shall be cumulative
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by, competent state authorities, the bank, a Law firm, an auditor. This term of confidentiality obligations
contained. * Unless stated otherwise, all the remedies provided for in this EULA shall be cumulative

[4] API resources

Last modified by admin on 2023/09/06 09:47
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state for each Agent based on the input parameters and notifies the respective Agents about the pending
Integer False Agent Group ID robotId Integer False scheduleId Integer False state String False (PENDING, RUNNING, STOPPED, FAULTED, SUCCESSFUL). Supported multiple states, separated by commas page
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state for each Agent based on the input parameters and notifies the respective Agents about the pending
|Integer|False|Agent Group ID |robotId|Integer|False| |scheduleId|Integer|False| |state|String|False|((( (PENDING, RUNNING, STOPPED, FAULTED, SUCCESSFUL). Supported multiple states, separated by commas ))) |page

[3] Entities

Last modified by admin on 2023/10/11 17:13
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Description id Integer jobKey String state JobState startTime DateTime endTime DateTime source
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]| == (% style="color:#000000" %)**8. Job**(%%) == |Name|Type|Description |id|Integer| |jobKey|String| |state

[2] Workflows

Last modified by admin on 2023/04/13 15:45
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duration in seconds to minutes. Success Rate Input Displays the percentage of jobs with state
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to minutes. ))) |((( **Success Rate** )))|((( Input )))|((( Displays the percentage of jobs with state

[3] Queues

Last modified by admin on 2023/04/13 16:16
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The total number of tasks, including retried tasks, for each state: Successful Abandoned Failed Task
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)))|((( The total number of tasks, including retried tasks, for each state: * **Successful** * **Abandoned

State Machine

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Last modified by admin on 2022/05/18 10:09
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A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to add
Title
State Machine
Location
State Machine
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(% class="box" %) ((( * A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. * Another important aspect of state machines are transitions

Activities

Last modified by admin on 2022/07/01 16:06
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Final State State State Machine
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State Machine
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* [[Final State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/Final%20State/]] * [[State>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State/]] * [[State Machine>>url:https://docs.akabot.com/bin/view/Activities/State%20Machine/Activities/State
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Created by admin on 2022/04/17 14:38